Super Mario Maker 2 Update Lets You Play as Link from Zelda, Sword and All

Super Mario Maker 2 Link
Nintendo

Your dreams are about to come true if those dreams involve playing through a Super Mario Bros. game as Link from Zelda. This feature will be added to Super Mario Maker 2 in a free update coming on December 5.

On Thursday, Nintendo will release version 2.0.0 of Super Mario Maker 2 with the addition of a new “Master Sword” item that can be included on levels you create. Players can find the sword by hitting blocks around the level (like finding a mushroom or any other item), and when Mario grabs the Master Sword it turns him into Link.

Super Mario Maker 2 Link
Nintendo

And this is more than just a cosmetic skin, like you might remember of the Link Amiibo costume in the first Super Mario Maker. This time, you actually gain the ability to play as Link, including moves like attacking with a sword, shooting arrows, and dropping bombs. These new moves change some of the core gameplay mechanics to the extent that it should feel like a new experience when playing as Link instead of Mario.

Super Mario Maker 2 Link
Nintendo

For instance, Nintendo says Link can use his arrows to shoot far off switches and collect coins that Mario would have a hard time reaching, Link’s sword thrust move can defeat enemies such as spine-covered “Spinies” who are usually safe from Mario, Link’s bombs can blow up walls for access to areas that Mario would never be able to reach, and his shield can block enemy attacks that Mario might otherwise have to suffer.

Super Mario Maker 2 Link
Nintendo

As if that weren’t enough of an update, here’s the full rundown on what you can expect after downloading version 2.0.0 of Super Mario Maker 2 on December 5:

  • In addition to Link, the update also adds more course parts and enemies, as well as a new Ninji Speedruns mode, perfect for players looking for a challenge.
  • Dash Block: Available in the Super Mario 3D World style, the Dash Block course part gives Mario a major speed burst when stepped on.
  • Frozen Coin: These coins are surrounded by a block of ice and can only be released if melted by fireballs or other fire elements, including a certain angry sun.
  • P Block: When a P Switch is hit in the course, invisible P Blocks temporarily turn into hard platforms, or vice-versa.
  • Spike: This classic enemy coughs up massive spike balls and launches them at Mario. If used in the snow environment, Spike will toss snowballs instead!
  • Pokey: The iconic stacked cactus from multiple Super Mario games joins Super Mario Maker 2 for the first time. Players can even edit the height of each Pokey.
  • In the new Ninji Speedruns mode, players can take on a timed challenge in courses created by Nintendo exclusively for this mode. Other players’ Ninji Ghosts will run alongside players as they compete against rivals from around the world. The Ninji Ghosts that appear are selected from player data at a similar performance level, so players can gradually improve their performance by running the course alongside other players’ Ninji Ghosts. Players can also collect stamps by clearing courses and redeem them in-game to get special Mii costumes.
  • Each Ninji Speedrun event will run for about one week, with new courses distributed periodically. During the event, players will be ranked by their play time in that course. Players can still run the course alongside Ninji Ghosts and collect stamps even after the event period has ended.

Source: Nintendo via Ars Technica

Matthew DeCarlo Matthew DeCarlo
Matthew DeCarlo has been in digital publishing for more than a decade, during which time he has authored and edited thousands of technology articles including industry news, hardware and software reviews, product buying guides, how-tos, editorials, in-depth explainers, trivia, and more. Read Full Bio »

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